using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace InventorySystem{
    public class BullDemonSword : ItemEffect
    {
        public float ATKUP;
        public override void OnGet(Character player)
        {
            player.ATK += ATKUP;
        }

        public override void OnLose(Character player)
        {
            player.ATK -= ATKUP;
        }
    
    }

}